AT KidSystems: Kids

AT KidSystems Homepage
CosmoBot in Spaceship

In Education

Cosmo’s Learning Systems™ Product Overview

Cosmo’s Learning Systems™ is an innovation in learning tools for children of developmental ages 2-to-8 years. The state-of-the-art technology features a computer interface device, Mission Control™, which serves as a command center for operation of Cosmo’s Play and Learn™ software activities. Cosmo’s Learning Systems is an interactive computer system promoting the integration of physical and occupational therapy with a child’s educational and social development.

Cosmo’s Play and Learn™ Playground Discovery Software

Cosmo™ and the space animals invite children to play and grow with Playground Discovery software program.Cosmo’s Play and Learn software features a virtual robot named Cosmobot™ who invites children to play and grow with it and its playground friends. Children choose one of three color planets to explore, Green, Blue, or Red. Each planet contains various game-like activities to develop pre-literacy and pre-numeracy skills.

Example of Cosmo™ blowing bubbles with the Bubble-a-Tron on the Green Planet.In Cosmobot’s world, a fun contraption has been created, the Bubble-a-Tron, that will help the child control the color and size of the on-screen bubbles. The Green Planet activities will introduce children to colors, relative size, and relative quantity. These various activities will guide the child in determining if bubbles are bigger or smaller, if they are the same size, and if they are green, yellow, or blue. Using the Bubble-a-Tron, children will follow auditory cues to measure and create fun and silly bubbles. Children will understand words related to amount (more/less).

Example of Cosmo™ chasing and popping bubbles on the Blue Planet before the jet pack fuel runs out.On the Blue Planet, Cosmobot is playing a game of Tag with space animal friends. They are very good at hiding in and around the jungle gym. Cosmobot asks the child to help find the animal friends by giving verbal cues. In this activity, a virtual game of “Tag” is used to introduce and/or reinforce basic prepositions related to space: under, over, inside, outside, in front of, and behind. The Blue Planet will further explore fun with popping bubbles to develop the child’s directional awareness (right/left, up/down) as well as introduce the child to numbers and shapes.

On the Red Planet, Example of  Cosmo™ and the space animals counting birds on the Red Planet with the Jump Jump Numbers activity.Cosmobot and the space animal friends want to jump over butterflies and birds and bumblebees! The space animals are waiting excitedly on springy launch pads to help them jump, high, high, high (the harder the child presses the button, the higher the space animal will jump)! Above each space animal are flying friends grouped in clusters of 1, 2, 3, 4, or 5. Cosmobot asks the child to help the friends jump over a certain number of flying friends. The Red Planet introduces numbers and sets of 1 through 5. The child will learn to recognize and use number symbols and words as well as understand one-to-one correspondence.

Mission Control

Image of Mission Control™Mission Control is a unique computer interface designed for children at the developmental ages of 2-to-8 years old. Mission Control takes the place of the standard keyboard and/or standard mouse. Simply plug Mission Control into the USB port of a PC or Mac and you are ready to play! It is spill and shock resistant, durable, and easy to use for all children.

A versatile computer access device, Mission Control is for children with and without disabilities. The unique aFFx™ Activators allow a child to receive feedback on the amount of pressure applied. Mission Control includes four large colored aFFx Activators, a built-in microphone, and the ability to plug in any attachment for the child’s individual needs (i.e. switches, USB camera, etc.). This versatility makes this product the ultimate choice for single and multiple switch use, targeting speech goals, and multiple users in home or school settings.

Using a driver function, Mission Control can simply be used to work with any off-the-shelf software by mapping the four aFFx Activators to function as a mouse. This feature of Mission Control is crucial in order to break down barriers for children who do not use a standard keyboard or standard mouse. With Mission Control, all children gain access to the technology curriculum.

aFFx Technology is unique in the marketplace because it provides analog function. The analog function allows increased interactivity with software and ease of use by children with different abilities. An analogy is the on/off light switch versus a dimmer switch. The on/off light switch provides two functions, on or off. The dimmer switch allows multiple functions or effects.

aFFx Activators feature multi-function inputs targeting grading, strength, perception, and controlled and coordinated movements. These inputs provide a foundation for software with increased conceptual learning.

Education Scope and Sequence

AnthroTronix, Inc., a human factors engineering firm, created a content team to develop the educational scope and sequence and, in coordination with 360Kid, a children’s software developer, to develop Playground Discovery. The content team consisted of an occupational therapist, speech language pathologist, educational curriculum specialist, disability advocate, and engineers. This team developed the curriculum scope and sequence, activities, and Curriculum Guide and designed the magnetic manipulatives. The team focused on creating a pre-literacy and pre-numeracy scope and sequence for children of developmental ages 3-to-5 years, while highlighting the functionality of Mission Control and creating a very compelling and motivating graphic environment. The team designed the content to be used in a school or clinical environment to work on educational and therapeutic goals.

The Scope and Sequence developed for Cosmo’s Play and Learn software is based on “Developmentally Appropriate Practice in Early Childhood Programs” developed by the National Association for the Education of Young Children (NAEYC,, an organization which focuses on the quality of educational and developmental services for all children from birth through age eight.

Playground Discovery Features and Benefits

Cosmo's Play and Learn Software Settings/Student Adaptations/Features



Sound-activated Software.

Switch Mode

Option to use Mission Control in a single switch mode vs. the expanded functionality of the aFFx Activators.

Closed Captioning

Available for facilitator who might be Deaf or Hard of Hearing.

Sound Effects

Option to turn on/off for students who might be motivated or be distracted by sound effects.

Text Labels

Option to turn on/off for students who might benefit from or be distracted by text labels.

On-Screen Mission Control

Option to turn on/off for students who might benefit from or be distracted by the on-screen Mission Control prompt.


Choose between English or Spanish or toggle between both.

Inactivity Prompt

Prompts are the audio, visual, and symbolic structures that help the child work through an activity. Facilitator adapts the range of time setting based on individual need, anywhere from :05 to :50 seconds.

Free-play Prompt

Free-play levels are opportunities for the child to explore and learn without assessment. Facilitator determines how long the child will have access to these Free-play activities. Once that time has passed, the child will receive the Continue Prompt.

Child’s aFFx Pressure Range

Light/average/hard-adaptation to meet individual needs.

Child’s Ability to Sustain aFFx

Short/average/long-adaptation to meet individual needs.

Child’s Voice Level

Soft/average/loud-adaptation to meet individual needs.

Child’s Ability to Sustain Vocalization

Short/average/long-adaptation to meet individual needs.

Data Collection and Reports

Software collects data and conveys data in clear, concise manner, allowing facilitator to map functions to each individualized education plan.

Curriculum Guide

Cosmo’s Learning Systems comes with a Curriculum Guide that describes each activity, explains learning objectives, and offers a host of pre-session, post-session, and at-home activities to reinforce educational goals presented in the software. More than 50 manipulatives and a magnetic dry-erase white board are included to support learning using the extension activities.

Portable Carrying Case

Cosmo’s Learning Systems is packaged in a durable carrying case for safe-keeping and portability for educators traveling to multiple locations.

Logo: ATKidSystems Logo: ATKidSystems